A Mutual Coincidence of Needs

evolving into homo economicus

21 February 2006

Attack of Opportunity

Via Brett, we have Gaming Statistics. It's interesting, even a little shocking at first--75% of heads of households play video or computer games. Read it.

"The study is the most in-depth and targeted survey of its kind, gathering data from almost
1,500 nationally representative households that have been identified as owning either or both a video game console or a personal computer used to run entertainment software."

So yes, the sample is biased to start with-- there isn't exactly random sampling. If the sample is only households that game, how do you know how many Americans game? If you sample only parents AND kids that own gaming consoles, how do you know how all parents interact with their kids with games? Nonetheless, my favorite part was the gamers-are-people-too section:

  • Gamers devote more than triple the amount of time spent playing games each week to exercising or playing sports, volunteering in the community, religious activities, creative endeavors, cultural activities, and reading.
  • In total, gamers spend 23.4 hours per week on these activities, compared to 6.8 hours per week playing games.
  • 79% of game players of all ages report exercising or playing sports an average of 20 hours a month.
  • 45% of gamers volunteer an average of 5.4 hours per month.
  • 93% of game players report reading books or daily newspapers on a regular basis, while 62% consistently attend cultural events, such as concerts, museums, or the theater.

I am *not* hating on gamers (you guys, especially Brett, know i <3 joo. Heck, I playing video games after work tonight myself), but I thought the pdf was interesting to ponder